CHAPTER 13

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Secondary Motion and Breaking Joints

Chris Tedin

Rule: Secondary motion and overlapping motion

After Completing This Chapter, You Will be Able To:

•   Animate limbs with sequential breaking joints.

•   Create cloth simulations with realistic effects.

•   Create hair simulations using cloth system.

•   Use spring controllers to simulate body jiggle.

Creating natural, believable movement is one of the most challenging jobs in the industry. Humans move with an amazing level of complexity and with an almost infinite variety. Factors such as age, gender, size, physical build, emotion, and physical language all play a part in each individual’s ...

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