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Tradigital Blender

Book Description

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Chapter 1: An Introduction to Character Animation in Blender
    1. Character Animation
    2. The Twelve Principles
      1. Squash and Stretch
      2. Anticipation
      3. Staging
      4. Overlap and Follow Through
      5. Slow In and Out
      6. Arcs
      7. Secondary Action
      8. Timing
      9. Exaggeration
      10. Solid Drawing
      11. Appeal
      12. Straight Ahead Action and Pose to Pose
    3. Blender’s Approach to Character Animation
    4. What We Won’t Be Doing
    5. Review
  7. Chapter 2: Your Tool Kit
    1. Optimizing the Screen for Animation
      1. Controlling the Sample Character
      2. The F-Curve Editor
      3. The Dope Sheet
  8. Chapter 3: How to Not Waste Your Time
    1. Resources
    2. Concept
    3. Character Design
    4. A Brief Interlude on the Subject of Composition
      1. Contrast and Focus
      2. Long Shots, Medium Shots, and Close-Ups
      3. The Rule of Thirds
      4. Framing
      5. Object Location and Orientation
      6. Storyboarding
    5. Compiling a Story Reel
    6. Aspect Ratios and Resolution or “Mommy, Why is that Man so Skinny?”
    7. Preparing a File for Animation
    8. On Acting and Animation
  9. Chapter 4: Basic Posing and Key Framing
    1. First Pose: Walking
    2. Pose-to-Pose and Straight Ahead Animation
    3. Continued Posing
    4. Keeping a Static Shot Alive
    5. Reviewing the Poses with an Eye to the Principles
      1. Staging
      2. Exaggeration
      3. Solid Drawing
    6. Playback and Timing
  10. Chapter 5: Anticipation, Follow-Through, and Other Interesting Poses
    1. Analyzing Your Poses
    2. Walking
    3. Putting the Walk into Practice
  11. Chapter 6: Interpolation, Timing, Breakdowns, and Velocity
    1. Pose Timing and Velocity
    2. Techniques for Moving Holds
    3. Fixing Velocity in the Shot
    4. Breakdowns for Guiding Motion
    5. Slow In/Out
  12. Chapter 7: Fine Tuning Motion
    1. Overlapping Action
    2. Breaking Simultaneous Motion
    3. Sequential Motion
    4. Arcs
  13. Chapter 8: A Second Pass
    1. Deliberate Secondary Action
    2. What Not To Do
    3. Another Example of Deliberate Secondary Action
    4. Involuntary Secondary Action
    5. Automating Secondary Action
    6. Real Hair
    7. Conclusion
  14. Chapter 9: Straight Ahead Animation
    1. Animating the Body
    2. A Final Note On Pose-to-Pose and Straight Ahead Animation
  15. Chapter 10: Animation Extras
    1. IK/FK Switching
    2. Picking Up and Dropping Items
      1. The Setup
      2. The Grab
      3. The Drop
    3. NLA
      1. Repeating and Blending Actions
      2. Examining Different Takes
    4. Animating the Alarm
    5. Conclusion
  16. Appendix: Animation Playback and Rendering
  17. Index