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Tradigital Blender by Roland Hess

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CHAPTER 4

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Basic Posing and Key Framing

We’re about to begin our first steps in character animation. Because you’re just learning the basics, we’re going to begin with the pose-to-pose method. We’ll talk about it more later, as well as straight ahead animation, but the reason we’ll be using it now is that it allows us to break the process down into nicely digestible nuggets. Instead of tackling every aspect of animation at once, it lets us first concentrate on crafting the poses themselves.

Regardless of whether you’re working in stop motion, computer graphics, or traditional animation, it all boils down to a series of poses. Whether an artist ...

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