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Tradigital Blender by Roland Hess

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CHAPTER 5

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Anticipation, Follow-Through, and Other Interesting Poses

In the last chapter, we kept an eye on our character’s balance, among other things. Could their foot placement actually support their center of gravity, given their current motion? Beyond that, did the balance of the character look natural?

In addition to being balanced physically, your animation also needs to be balanced in time. If an action occurs—say, a character jumping across a small gap—that action needs to balanced in time both before and after it happens. In a case like this, it’s easy to visualize what we need to do. Before the character jumps, it will coil like ...

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