Interpolation, Timing, Breakdowns, and Velocity
So far, we’ve used the term “timing” to indicate the spacing between our poses. However, when we release our poses into smooth (Bezier) interpolation instead of the constant interpolation we’ve been using so far, something different happens. You should have already pushed your animation into smooth interpolation in the last chapter when we worked on the walking. If you didn’t, do it now by selecting all of the keys in the Action Editor and using either the Shift-T shortcut or the Keys menu on the header to set them to Bezier Interpolation.
Pose Timing and Velocity
Imagine the following ...