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UML Pattern Language, A by Paul Evitts

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Chapter 7. Product Patterns

Catalogue

  • 7.1 Manageable Product

  • 7.2 Product Stakeholders Are Model Clients

  • 7.3 Product Events in Context

  • 7.4 Use Cases Represent Requirements

  • 7.5 Boundary-Control-Entity (BCE)

  • 7.6 Product Chunks Digest Easily

  • 7.7 Product Traces Support Robustness

  • 7.8 Use Cases: Work as Packages

  • 7.9 Tests Need Models

  • 7.10 Configuration Management Model

Context

Products provide the second level of structure for patterns within this language. A product is the end result of software-intensive systems development packaged as a unit, such as an application, a utility, or a workflow. Products organize the artifacts of software development for delivery and management while projects manage the work.

Back in the old days, software-development projects were ...

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