We won’t be able to discuss all system calls related to networking. However, we shall examine the basic ones, namely those needed to send a UDP datagram.
In most Unix-like systems, the User Mode code fragment that sends a datagram looks like the following:
int sockfd; /* socket descriptor */ struct sockaddr_in addr_local, addr_remote; /* IPv4 address descriptors */ const char *mesg = "Hello, how are you?"; sockfd = socket(PF_INET, SOCK_DGRAM, 0); addr_local.sin_family = AF_INET; addr.sin_port = htons(50000); addr.sin_addr.s_addr = htonl(0xc0a050f0); /* 184.108.40.206 */ bind(sockfd, (struct sockaddr *) & addr_local, sizeof(struct sockaddr_in)); addr_remote.sin_family = AF_INET; addr_remote.sin_port = htons(49152); inet_pton(AF_INET, "220.127.116.11", &addr_remote.sin_addr); connect(sockfd, (struct sockaddr *) &addr_remote, sizeof(struct sockaddr_in)); write(sockfd, mesg, strlen(mesg)+1);
Obviously, this listing does not represent the complete source code
of the program. For instance, we have not defined a
main( ) function, we have omitted the proper
#include directives for loading the header files,
and we have not checked the return values of the system calls.
However, the listing includes all network-related system calls issued
by the program to send a UDP datagram.
Let’s describe the system calls in the order the program uses them.
socket( ) system call creates a new endpoint for a communication between two or ...