Skip to Content
Understanding Virtual Reality
book

Understanding Virtual Reality

by William R. Sherman, Alan B. Craig
September 2002
Intermediate to advanced
608 pages
17h 56m
English
Morgan Kaufmann
Content preview from Understanding Virtual Reality

Preface

What This Book Is

The aim of this book is to explore the use of virtual reality as a means of sharing information and experiences among people—as a medium of human communication. We have sought to provide a comprehensive overview of the medium of virtual reality, including the technology required to produce the physically immersive effect and the interface design necessary to provide useful and meaningful content.

Research in virtual reality (VR) is turning the corner from being focused primarily on technology to an increasing focus on what can be done using VR—content is now driving the application. The earlier focus on technology wasn’t because researchers lacked interest in what could be done with the emerging medium, but because ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Virtual Reality

Virtual Reality

Tony Parisi
Virtual Reality

Virtual Reality

Samuel Greengard

Publisher Resources

ISBN: 9781558603530