August 2018
Beginner
334 pages
10h 19m
English
This is a long recipe where we'll implement two extensive classes. It is advised to read the following steps carefully:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class AgentAwared : MonoBehaviour
{
protected Interest interest;
protected bool isUpdated = false;
}
public bool IsRelevant(Interest i)
{
int oldValue = (int)interest.priority;
int newValue = (int)i.priority;
if (newValue <= oldValue)
return false;
return true;
}
public void Notice(Interest ...
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