C# language plugin

Let’s get started by creating our first plugin with C#:

  1. We need to begin by opening Visual Studio and creating a new project. This new project type will be inside the Windows Desktop subfolder of Visual C# and will need to be a Class Library (.NET Framework):
Project type
  1. The project name will be CSharpManagedPlugin, and the Framework version will be .NET Framework 3.5. Select the OK button:
Project setup
Making sure to change the Framework version to 3.5 is extremely important, as we need to make sure that Unity can ...

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