We can now move on to importing our dlls into Unity and writing our wrapper classes to handle interfacing with OpenCV and Unity. That way, we can then create our scripts to build our project:
- Create a folder. I will call mine ConfigureOpenCV:
- We need to create a new empty C++ project in Visual Studio. I will call mine ConfigureOpenCV, with the location being set in the ConfigureOpenCV folder:
- Set the platform to be x64 in Visual Studio:
- Right-click on the project properties file and select Properties:
- This will ...