Skip to Main Content
Unity 2018 By Example - Second Edition
book

Unity 2018 By Example - Second Edition

by Alan Thorn
July 2018
Beginner content levelBeginner
484 pages
9h 36m
English
Packt Publishing
Content preview from Unity 2018 By Example - Second Edition

Getting started with a space shooter

To get started, create a blank Unity 3D project without any packages or specific assets. Details about creating new projects can be found in Chapter 1, Unity Fundamentals. We'll be coding everything from scratch this time around. Once a project is generated, create some basic folders to structure and organize the project assets from the outset. This is very important to keep track of your files as you work. Create folders for Textures, Scenes, Materials, Audio, Prefabs, and Scripts. See Figure 3.2:

Getting started with a space shooter

Figure 3.2: Create folders for structure and organization

Next, our game will depend on some graphical and audio assets. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2020 By Example - Third Edition

Unity 2020 By Example - Third Edition

Robert Wells
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit

Publisher Resources

ISBN: 9781788398701Supplemental Content