Getting started with a space shooter

To get started, create a blank Unity 3D project without any packages or specific assets. Details about creating new projects can be found in Chapter 1, Unity Fundamentals. We'll be coding everything from scratch this time around. Once a project is generated, create some basic folders to structure and organize the project assets from the outset. This is very important to keep track of your files as you work. Create folders for Textures, Scenes, Materials, Audio, Prefabs, and Scripts. See Figure 3.2:

Getting started with a space shooter

Figure 3.2: Create folders for structure and organization

Next, our game will depend on some graphical and audio assets. ...

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