Starting from an empty project created in the previous section, let's now import the texture assets we'll be using, both for the player character and environment. The assets to import are included in the book companion files in the
Chapter05/Assets folder. From here, select all textures together in Windows Explorer or Mac Finder, and drag and drop them to the Unity Project panel in a designated
Textures folder. (Create one if you haven't already!). This imports all relevant textures to the active Project. See Figure 5.3:
Remember that you can always use the Thumbnail Size Slider ...