Chapter 6. Continuing the 2D Adventure
In the previous chapter, we started work on a 2D adventure game. On reaching this point, we've now created a controllable character that can navigate a level using physics and collision detection as well as gravity. This chapter completes the 2D game project by adding the remaining features. Specifically, this chapter will cover the following topics:
- Moving obstacles and features such as an elevator platform
- Gun turrets to attack the player
- An NPC with a quest system
Note
The starting project and assets can be found in the book companion files in the
Chapter06/Start
folder. You can start here and follow along with this chapter if you don't have your own project already.
Moving platforms
Now let's refine the adventure ...
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