The UI health bar

In the previous section, we introduced the first danger and hazard to the game; namely, a Kill Zone that can damage and potentially kill the player. As a result, their health has the potential to reduce from its starting state. It's therefore useful both to us as developers and gamers to visualize the health status. For this reason, let's focus on rendering player health to the screen as a UI health bar. This configuration of objects will also be made as a prefab, allowing reuse across multiple scenes This will prove a highly useful feature. Figure 6.9 offers a glimpse of the future, displaying the result of our work to come:

The UI health bar

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