July 2018
Beginner
484 pages
9h 36m
English
In this chapter and the next, we'll create a first-person virtual reality (VR) game. The game will be targeted specifically at the powerful Oculus Rift hardware, and it's worth declaring this from the outset, as many other VR platforms exist as well. Although development methodologies do differ from device to device, the main principles of VR development within Unity are sufficiently similar that these chapters will still be helpful to any VR development on any of the hardware available today. Specifically, this chapter explores the following topics:
The starting project and assets can be found in the book's companion files ...