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Unity 2018 By Example - Second Edition
book

Unity 2018 By Example - Second Edition

by Alan Thorn
July 2018
Beginner content levelBeginner
484 pages
9h 36m
English
Packt Publishing
Content preview from Unity 2018 By Example - Second Edition

Chapter 9. Entering Virtual Reality

In this chapter and the next, we'll create a first-person virtual reality (VR) game. The game will be targeted specifically at the powerful Oculus Rift hardware, and it's worth declaring this from the outset, as many other VR platforms exist as well. Although development methodologies do differ from device to device, the main principles of VR development within Unity are sufficiently similar that these chapters will still be helpful to any VR development on any of the hardware available today. Specifically, this chapter explores the following topics:

  • How to setup VR
  • How to use Light Probes
  • How to configure input with Touch Controllers

Note

The starting project and assets can be found in the book's companion files ...

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Publisher Resources

ISBN: 9781788398701Supplemental Content