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Unity 2018 By Example - Second Edition
book

Unity 2018 By Example - Second Edition

by Alan Thorn
July 2018
Beginner content levelBeginner
484 pages
9h 36m
English
Packt Publishing
Content preview from Unity 2018 By Example - Second Edition

Preparing for VR

In this chapter so far, we've been preparing the foundations for a scene, ready to add core functionality and gameplay. To recap, our game will be a first-person VR shooter, in which waves of enemy droids will spawn into the level, move towards the player, and then attack on approach. The player must dispatch all enemies and see how long they can survive the level. We still have gameplay to implement, and whenever creating VR content, I like to make the project compatible with both VR and a standard first-person controller, both to help debugging and to aid testing without a headset.

But, before moving forwards with development, let's prepare for VR development generally. This section uses the Oculus Rift device, although the ...

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Publisher Resources

ISBN: 9781788398701Supplemental Content