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Unity 2018 By Example - Second Edition
book

Unity 2018 By Example - Second Edition

by Alan Thorn
July 2018
Beginner
484 pages
9h 36m
English
Packt Publishing
Content preview from Unity 2018 By Example - Second Edition

Chapter 10. Completing the VR Game

This chapter continues from the previous one and completes the VR first-person shooter project by focusing on the underpinning code and functionality for creating gameplay, both in VR and normally. Specifically, we'll see how to do the following:

  • Create intelligent AI characters
  • Create Object Pools
  • Work with collisions and particles
  • Create a first-person shooter

    Note

    The starting project and assets can be found in the book's companion files in the Chapter10/Start folder. You can start here and follow along with this chapter if you don't have your own project already.

Object Pool and Spawning

This chapter is based on the assets and project completed in the previous chapter. See Figure 10.1. Here, we'll add gameplay elements ...

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Publisher Resources

ISBN: 9781788398701