Skip to Main Content
Unity 2018 By Example - Second Edition
book

Unity 2018 By Example - Second Edition

by Alan Thorn
July 2018
Beginner content levelBeginner
484 pages
9h 36m
English
Packt Publishing
Content preview from Unity 2018 By Example - Second Edition

Attack and Damage

Enemies should attack the player, and the player should attack the enemies. Both depend on the concept of attacking and taking damage. In this section, we'll use particle systems for inflicting damage, and we'll create script to take damage. First, let's create a player weapon by generating a new particle system. In VR, this object can be made a child of the hand controllers; each hand can have one weapon. In standard first-person mode, the particle system will be a single-fire weapon. To get started for the player attack, create a new particle system in the scene by choosing GameObject | Effects | Particle System. See Figure 10.12:

Figure 10.12: Creating a weapon particle system

Once added, we'll need to tweak a lot of settings ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2020 By Example - Third Edition

Unity 2020 By Example - Third Edition

Robert Wells
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit

Publisher Resources

ISBN: 9781788398701Supplemental Content