What this book covers

This book explores how to use the Unity engine in a hands-on, practical way by looking at concrete examples that result in real-world playable games. Specifically, it focuses on the implementation of 5 distinct projects divided across 10 chapters, 2 chapters per project. Let's take a look at what these projects are:

Chapter 1, Unity Fundamentals, begins our journey into Unity by creating a first-person collection game. This is a great starting point if you're totally new to Unity and are ready to create your first game.

Chapter 2, Creating a Collection Game, continues from the previous chapter and completes the first project. It assumes that you have completed the first chapter and brings a closure to our project, leading ...

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