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Unity 2018 Cookbook - Third Edition by Matt Smith

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The big picture

Every game is different, and so this chapter attempts to fulfill two key roles. The first aim is to provide step-by-step instructions on how to create a range of the Unity 2018 basic UI elements and, where appropriate, associate them with game variables in code. The second aim is to provide a rich illustration of how UI elements can be used for a variety of purposes so that you can get good ideas about how to make the Unity UI set of controls deliver the particular visual experience and interactions for the games that you are developing.

The basic UI elements can provide static images and text to just make the screen look more interesting. By using scripts, we can change the content of these images and text objects, so that ...

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