How to do it...

To add the Detail maps to your object, follow these steps:

  1. Import the provided files.
  2. In the Project panel, select the rocketToy model asset. In the Inspector, click the Materials button and then click Extract Materials... Extract the model's Materials into a new folder named Materials. You should now have five Materials for each part of the rocketToy model (MAT_base/end/level1/2/3):
  1. Select Material MAT_rocketLevel1, and change the Shader to Standard (Specular setup). Drag the ship_diffuse Texture from the Project panel into the Albedo Texture slot in the Inspector properties for MAT_rocketLevel1.
  2. Drag the rocketToy model ...

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