To add the Detail maps to your object, follow these steps:
- Import the provided files.
- In the Project panel, select the rocketToy model asset. In the Inspector, click the Materials button and then click Extract Materials... Extract the model's Materials into a new folder named Materials. You should now have five Materials for each part of the rocketToy model (MAT_base/end/level1/2/3):
- Select Material MAT_rocketLevel1, and change the Shader to Standard (Specular setup). Drag the ship_diffuse Texture from the Project panel into the Albedo Texture slot in the Inspector properties for MAT_rocketLevel1.
- Drag the rocketToy model ...