In this recipe, we can start modifying a Standard Surface Shader:
- Double-click on the Fur Shader to open it up in your IDE of choice. Once opened, add the following bolded Properties:
Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _Glossiness ("Smoothness", Range(0,1)) = 0.5 _Metallic ("Metallic", Range(0,1)) = 0.0 _FurLength ("Fur Length", Range (.0002, 1)) = .25 _Cutoff ("Alpha Cutoff", Range(0,1)) = 0.5 // how "thick" _CutoffEnd ("Alpha Cutoff end", Range(0,1)) = 0.5 // how thick they are at the end _EdgeFade ("Edge Fade", Range(0,1)) = 0.4 _Gravity ("Gravity Direction", Vector) = (0,0,1,0) _GravityStrength ("Gravity Strength", Range(0,1)) = 0.25}
- This shader requires you ...