The following are the steps to create a normal map shader:
- Let's get the Properties block set up in order to have a color Tint and texture:
Properties { _MainTint ("Diffuse Tint", Color) = (0,1,0,1) _NormalTex ("Normal Map", 2D) = "bump" {} }
The following are the steps to create a normal map shader:
Properties { _MainTint ("Diffuse Tint", Color) = (0,1,0,1) _NormalTex ("Normal Map", 2D) = "bump" {} }
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