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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced content levelIntermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How to do it...

With all of our assets gathered and the screen effect system running smoothly, let's begin to add the code necessary to both the script and shader. We will begin our coding with the RenderNightVision.cs script, so double-click on this file now to open it in your code editor of choice:

  1. We will begin by entering the code in our script. Our first step in modifying our script is to rename the class to match our filename, RenderNightVision:
[ExecuteInEditMode]public class RenderNightVision : MonoBehaviour {
  1. We need to create a few variables that will allow the user of this effect to adjust it in the script's Inspector. Enter the following code in the NightVisionEffect.cs script:
#region Variables public Shader curShader; public ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content