Skip to Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

Getting ready

In order to get our screen effects system up and running, we need to create a few assets for our current Unity project. By doing this, we will set ourselves up for the steps in the following sections:

  1. In the current project, create a new scene to work in.
  2. Create a simple sphere in the scene and assign it a new material (I called mine RedMat). This new material can be anything, but for our example, we will make a simple red material using the Standard Shader.
  3. Finally, create a new directional light and save the scene.
  4. We need to create a new C# script and call it TestRenderImage.cs. For organization purposes, create a folder called Scripts from the Project tab to put it in.

With all of our assets ready, you should have a simple ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233Supplemental Content