Skip to Main Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced content levelIntermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How to do it...

Now that we have completed our scene setup and created our new script and shader, we can begin to fill in the code necessary to achieve the brightness, saturation, and contrast screen effects. We will be focusing on just the pixel operation and variable setup for our script and shader, since getting a screen effect system up and running is described in the Setting up the screen effects script system recipe in this chapter:

  1. Create a new shader by duplicating the ScreenGreyscale code by selecting it from the Project tab under the Chapter 9 | Shaders folder and pressing Ctrl + D. Once duplicated, rename the script to ScreenBSC. Then double-click on this shader to open it in your script editor.
  2. Editing the shader first makes ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233Supplemental Content