We first create a new Post Processing Profile by right-clicking within the Assets folder in theProjectwindow and then selectingCreate | Post Processing Profile. Once selected, it will allow us to rename the item. Go ahead and set the name toBloomProfile.
Select thePost-process volumeobject and, from the Inspector window, go to the Post Processing Volume component and assign theProfileproperty to theBloomProfliewe just created.
Afterward, select the Game tab, if it hasn't been selected already to see the results of the changes we are about to make in the following steps.
Select the Add effect... button and select Unity | Bloom. Once the effect has been added to the Overrides section of the Post Processing Volume ...
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