We will start off by creating a simple shader graph.
- From the Project window, create a new shader by going to Create | Shader | PBR Graph, and name it SimpleGraph.
- Afterward, create a new material by going to Create | Material (I named mine SimpleGraphMat). Next, assign the shader to the material by selecting the Material, then from the Inspector tab, you should select the Shader dropdown at the top and select graphs/SimpleGraph.
As always, you can also drag and drop the shader on top of the material as well.
- Next, drag and drop the material onto our spherical object in the scene so we can see our shader being used in action:
- Now that the setup is done, we can start creating the graph. If you select the shader, you should ...