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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How to do it...

Adding a texture to your model using the Standard Shader is incredibly simple, as follows:

  1. In the Sample Code for this chapter that's provided with this book, you can find the basicCharacter model which, by default, has UV information embedded into it, making it so that when we attach a material, it will draw the texture using that information.
  2. Create a new Standard Surface Shader called TexturedShader by going to the Project tab and then selecting Create | Shaders | Standard Surface Shader. Once created, you can type in a new name for the shader and then press Enter.
  3. For organization's sake, open the shader and change the first line to the following:
Shader "CookbookShaders/Chapter03/TexturedShader" {
  1. This will allow ...
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Publisher Resources

ISBN: 9781788396233Supplemental Content