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Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing
Content preview from Unity 2018 Shaders and Effects Cookbook - Third Edition

How to do it...

The first Blend mode that we will implement is the Multiply blend mode as seen in Photoshop. Let's begin by modifying the code in our shader first:

  1. Create a new shader by duplicating the ScreenGreyscale code by selecting it from the Project tab under the Chapter 9 | Shaders folder and pressing Ctrl + D. Once duplicated, rename the script to ScreenBlendMode. Then, double-click on this shader to open it in your script editor.
  1. We need to add some new properties so that we have a texture to blend with and a slider for an opacity value. Enter the following code in your new shader:
Properties {  _MainTex ("Base (RGB)", 2D) = "white" {}  _BlendTex ("Blend Texture", 2D) = "white"{}  _Opacity ("Blend Opacity", Range(0,1)) = 1}
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Publisher Resources

ISBN: 9781788396233Supplemental Content