Chapter 2: Creating a Collection Game
In this chapter, we will complete the collection game that we started in the previous chapter. As a reminder, in this game, the player wanders an environment in first-person, searching for and collecting coins before a global timer expires. So far, the project features a complete environment, a first-person controller, and a simple coin object. The coin has been shaped, and a Material has been applied, so it looks the part, but cannot yet be collected (something we will rectify shortly).
This chapter completes the project by making the coin object collectable and adding a timer system to determine whether the total game time has expired. In essence, this chapter is about defining a system of logic and rules ...
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