Chapter 7: Completing the 2D Adventure

In the previous chapter, we continued to work on a 2D adventure game. We added additional scenes, created a dynamic element in the form of a moving platform, added player kill zones, and created a health system including a UI health bar. This chapter completes the game by adding the remaining features:

  • Adding gun turrets that damage the player—as we have a health system, we need something to test it
  • Creating a friend for the player—the game's first Non-Player Character (NPC)
  • Giving the NPC something to talk about by creating a quest system—useful knowledge for many game genres

An NPC is any character not controlled by the player. They are usually friendly or at least ambivalent toward the player and, ...

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