We now have a project to start off with, but currently, it's built with playing on a PC in mind. Since this book is about mobile development, it's very important to have the game working on the device itself before we get much further.
In this chapter, we will go through all of the setup that we'll need to perform in order to deploy the project in its current state to our mobile devices. At the time of writing this book, mobile development is typically done either for Android or iOS, so we will cover those two.
This chapter will be split into a number of topics. The chapter itself will be a simple step-by-step process from beginning to end. The following is the outline of our tasks:
- An introduction ...