Controlling and Choosing Positions

In this chapter, we will introduce a few recipes and demonstrate a selection of approaches to character control, spawn points, and checkpoints. In the next chapter, we'll look at waypoints for AI-controlled characters traversing Unity navigation meshes.

Many GameObjects in games move! Movement can be controlled by the player, by the (simulated) laws of physics in the environment, or by Non-Player Character (NPC) logic. For example, objects follow the path of a waypoint, or seek (move toward) or flee (away) from the current position of a character. Unity provides several controllers for first- and third-person characters, and for vehicles such as cars and airplanes. GameObject movement can also be controlled ...

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