Chapter 14: Shader Graph – 3D

In the previous chapter, we were introduced to Shader Graph and some of its possible use cases within 2D games. In this chapter, we will be exploring additional uses of Shader Graph with 3D projects and utilizing the High-Definition Render Pipeline, or HDRP for short.

HDRP targets only high-end hardware such as PCs and consoles such as the Xbox One/S, and PlayStation 4/5. It's meant for high-fidelity games, graphics demos, architectural renderers, and anything else that requires the best possible graphics.

This isn't to say that HDRP is performant. It's much faster than the standard render pipeline when doing complex graphical things; but if you're going for a simpler type of game, it may be overkill. The other ...

Get Unity 2021 Shaders and Effects Cookbook - Fourth Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.