Table of Contents
Preface
Chapter 1: Post Processing Stack
Technical requirements
Installing the Post Processing Stack
Getting ready
How to do it...
Getting a filmic look using grain, vignetting, and depth of field
Getting ready
How to do it...
How it works...
Mimicking real life with bloom and anti-aliasing
Getting ready
How to do it...
How it works...
Setting the mood with color grading
Getting ready
How to do it...
Creating a horror game look with fog
Getting ready
How to do it...
How it works...
Chapter 2: Creating Your First Shader
Technical requirements
Creating a basic Standard Shader
Getting ready
How to do it...
How it works...
There's more...
Adding properties to a shader
Getting ready
How to do it...
How it works...
See also
Using ...
Get Unity 2021 Shaders and Effects Cookbook - Fourth Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.