June 2024
Intermediate to advanced
596 pages
15h 16m
English
In Chapter 6, we added a ranged weapon shooting mechanic in an optimized way using Unity’s new object pooling API.
In this chapter, we will continue to add some much-needed polish to the player character with visual effects! We’ll also create some enemy non-player character (NPC) variants and finish up the chapter by introducing enemy behavior through a state pattern.
In this chapter, we’re going to cover the following main topics:
By the end of this chapter, you’ll be able to quickly add some visual effect ...
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