June 2024
Intermediate to advanced
596 pages
15h 16m
English
In Chapter 14, we wrapped up the development process that started with us creating the 3D first-person shooter (FPS) game and ended with us designing a truly immersive boss room encounter – in our own room – using mixed reality (MR). To achieve this, we took advantage of the power and flexibility of the Unity XR Interaction Toolkit (XRI) and combined 3D assets with our reusable components and systems from our previous work.
We also explored additional Unity-specific MR technologies such as AR Foundation, which we used to create immersive experiences using detected planes from the player’s physical surroundings. We used walls, floors, and tables to spawn virtual objects and create a virtual game environment. ...
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