4
Characters
In Chapter 2, Design and Prototype, we discussed that this book will be utilizing a vertical slice method for our model. Being a vertical slice, the project is a simplification of the game. It is similar to a demo, but it has all of the main mechanics the game would contain, just in a simpler form. It is meant to give investors a strong example of what could be an entire game experience. We will be showing the character’s behavior to draw the player in and then lead into a small portion of the story with mechanics driven by environment puzzles while learning about the main character’s past.
We will start with the concepts related to the main character; we will then model the character out and make changes as we see fit by working ...
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