9

Visual Effects

The game does not currently have all of its features. We’ve gone from concept to blockout, then developed the game into a state where it is playable. This doesn’t mean we are finished quite yet! We need to look at how we can bring more emotional immersion to the player. Luckily for us, Unity provides fantastic assets and tools for us to take the current state of our game and visually turn it up another notch. This is done through various vehicles, such as shaders, particles, and other polishing tools that we will cover in Chapter 12, Final Touches.

These topics are very complex. For now, we will go over the main focus of visual effects by looking at shaders and particles at a high level. Then, we will progress to an overview ...

Get Unity 3D Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.