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Unity 3D Game Development by Example by Ryan Henson Creighton

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There's no such thing as "finished"

We'll be learning a lot about iteration throughout this book. Some game developers who produce content for fixed media like game disks and cartridges are used to producing a gold master the final build of the game and calling it a day. One of the joys of deploying games to the Web is that they're never truly finished. You can continue tweaking your web games and modifying them until you end up with a far more fun and polished game than you started with.

If you follow Flashbang Studios on Twitter or if you read the studio's blog, you'll see that it's constantly modifying and improving its games, even years after they were "finished". At the time of this writing, Off-Road Velociraptor Safari was two years old, ...

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