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Unity 3D Game Development by Example by Ryan Henson Creighton

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Redefining the sky

The sky's the limit, and Unity starts us off with an endless sky. But, through this chapter, we've seen that that endless sky can actually trap us into an ambitious concept that we'll have no chance of completing. So, let's redefine the sky. Instead of wondering how big and complex your game can be, think about the endless array of simple interactions and moments of joy our world contains. Throwing and catching a ball, knocking a pile of stuff over, feeding an animal, growing a plant the world is packed with simple, effective interactions that ignite our most primitive, most basic Joy Cortexes, which is a neurological term that I've entirely invented just now.

If you want to discover one of these joy-producing real-world moments, ...

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