In case you ever need to answer a multiple-choice quiz on this chapter, here's a quick rundown of what we've learned:
- Big game ideas are the enemy! Consider thinking small and building slowly to achieve big success.
- By cutting features from your game ideas, you can whittle your design down to a more manageable size than by cutting content.
- A game's mechanic is distinct from its skin. A single, strong game mechanic can support myriad different skins through a whole host of great games.
- Start taking notice of the front-of-house aspects and HUDs in the games that you play. You'll be building your own a few chapters from now!
For the rest of this book, we're going to ignore the epic implications of that endless Big Sky Country 3D plane ...