Time for action - rides again create a font texture and material
Ha! I knew you couldn't resist. In order to change the font of this GUIText, and to see it in a different color without waiting for the code to run, we need to import a font, hook it up to a Material, and apply that Material to the GUIText.
- Find a font that you want to use for your game clock. I like the LOLCats standby Impact. If you're running Windows, your fonts are likely to be in the
C:\Windows\Fonts directory. If you're a Mac user, you should look in the
- Drag the font into the Project panel in Unity. The font will be added to your list of Assets.
- Right-click (or secondary-click) an empty area of the Project panel and choose Create | Material. You can ...