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Unity 3D Game Development by Example by Ryan Henson Creighton

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Time for action - explore the models

Click on the little gray arrow next to the handsAndTray model. This model contains two separate meshes a pair of hands, and a hospital dinner tray. There seem to be two instances of each, with two different icons next to them a blue cube icon with a little white page and a black meshy/spiderwebby-looking icon.

Time for action - explore the models

Here's what's happening. The two meshes with the black icons are the .fbx files that Unity imported. Before you can use them inside the program, Unity runs them through an import process to make sure that the models are the right size and orientation, along with a slew of other settings. The routine that ...

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