Time for action - building Halo

OK, don't get too excited. We're not actually going to build Halo... we're going to build a halo to make our bullet look all glowy and awesome.

  1. Ensure that the bullet Game Object is still selected.
  2. In the menu, select Component | Rendering | Halo. This adds a cool halo effect to the bullet.
  3. In the Inspector panel, click on the color swatch for the Halo Component. Enter the same neon-green color values as before:
    • R: 9
    • G: 255
    • B: 0
  4. Change the halo's Size value to 0.5.
    Time for action - building Halo

    Now let's get the bullet ready to move around in the physics engine.

  5. Make sure the bullet Game Object is still selected.
  6. In the menu, click on Component ...

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