Time for action - turn on the lights

This hospital texture is great and all, but our level looks like something straight out of a survival horror game. Every hospital that I've ever visited has been bright and shiny. Let's add some lights to the level to perk it up some.

  1. Click on the Y-axis cone in the axis gizmo at the top-right of the Scene view. This swings us around to a top view, looking down on our Scene.
    Time for action - turn on the lights
  2. Pan and zoom the Scene view to center the hallway model.
    Time for action - turn on the lights
  3. In the menu, select GameObject | Create Other | Point Light.
  4. Create a new Prefab ...

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