Chapter 11. Performance Tweaks and Finishing Touches
In this chapter, we will take our game from a simple example to something we can deploy by adding some finishing touches to the island. As we have looked at various new skills throughout this book, we have added a single example at a time. In this chapter, we'll reinforce some of the skills that we have learned so far, and also look in more detail at some final effects that we can add that aren't crucial to the gameplay, but add a professional quality to your work—which is why it is best to leave them until the end of the development cycle.
When building any game, mechanics are crucial; the physical working elements of the game must be in place before additional artwork and environmental flair ...
Get Unity 3.x Game Development Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.