Building the game

Now that we are nearly ready to build the game, you need to consider the varying deployment methods discussed previously, and adapt the project to be built for the Web Player as well as a standalone game.

Adapting for web build

In Unity, the 3D world you work with is fully scaled by the engine to be presented in whatever resolution you specify in the Player Settings. We have also designed the menus in this book to be scalable in different resolutions by utilizing the Screen class to position GUIs based on current resolution. However, in order to learn about platform detection we will remove an element that we don't want to be seen in our web version—the Quit button. In the Scripts folder in the Project panel, double-click the icon ...

Get Unity 3.x Game Development Essentials now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.